Category description coming soon.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Write Attribute | Sets a named attribute on the input list, computing one value per item via the value-producing input. That input is evaluated once per item, with the item's index and the item itself (as a list containing only that item, passed as a vararg) provided via context, so the upstream pipeline can return a different value per item that may be derived from the item's own data. If the attribute already exists, its values are replaced; if not, it's added. The value is type-erased into an monomorphizes over | String[] → String[]bool[] → bool[]f32[] → f32[]f64[] → f64[]u32[] → u32[]u64[] → u64[]Vec2[] → Vec2[]Transform[] → Transform[]Vector[] → Vector[]Graphic[] → Graphic[]Raster[] → Raster[]Color[] → Color[]Gradient[] → Gradient[]Artboard[] → Artboard[]BlendMode[] → BlendMode[]GradientType[] → GradientType[]GradientSpreadMethod[] → GradientSpreadMethod[] |