Blending

Nodes in this category control how overlapping graphical content is composited together, considering blend modes, opacity, and clipping.

Nodes

NodeDetailsPossible Types
Blend Mode

Applies the blend mode to the input graphics. Setting this allows for customizing how overlapping content is composited together.

Table<Graphic> → Table<Graphic>
Table<Vector> → Table<Vector>
Table<Raster> → Table<Raster>
Table<Color> → Table<Color>
Table<GradientStops> → Table<GradientStops>
Blending

Sets each of the blending properties at once. The blend mode determines how overlapping content is composited together. The opacity affects the transparency of the content (together with anything above which is clipped to it). The fill affects the transparency of the content itself, without affecting that of content clipped to it. The clip property determines whether the content inherits the alpha of the content beneath it.

Table<Graphic> → Table<Graphic>
Table<Vector> → Table<Vector>
Table<Raster> → Table<Raster>
Table<Color> → Table<Color>
Table<GradientStops> → Table<GradientStops>
Opacity

Modifies the opacity of the input graphics by multiplying the existing opacity by this percentage.

This affects the transparency of the content (together with anything above which is clipped to it).

Table<Graphic> → Table<Graphic>
Table<Vector> → Table<Vector>
Table<Raster> → Table<Raster>
Table<Color> → Table<Color>
Table<GradientStops> → Table<GradientStops>