Graphic

Nodes in this category compose graphical content of any kind, such as merging layers, making artboards and groups, blending and clipping, repeating and mirroring copies, and flattening nested groups.

Nodes

NodeDetailsPossible Types
Blend Mode

Applies the blend mode to the input graphics. Setting this allows for customizing how overlapping content is composited together.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Raster → Raster
Raster[] → Raster[]
Color → Color
Color[] → Color[]
Gradient → Gradient
Gradient[] → Gradient[]
String → String
String[] → String[]
Clipping Mask

Sets whether the input graphics inherit the alpha of the content beneath them, "clipping" them to that content.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Raster → Raster
Raster[] → Raster[]
Color → Color
Color[] → Color[]
Gradient → Gradient
Gradient[] → Gradient[]
String → String
String[] → String[]
Copy to Points

Node description coming soon.

Vector[] → Graphic[]
Vector[] → Vector[]
Vector[] → String[]
Vector[] → Raster[]
Vector[] → Color[]
Vector[] → Gradient[]
Flatten Color

Converts a Graphic[] into a Color[] by deeply flattening any color content it contains, and discarding any non-color content.

Graphic[] → Color[]
Flatten Gradient

Converts a Graphic[] into a Gradient[] by deeply flattening any gradient content it contains, and discarding any non-gradient content.

Graphic[] → Gradient[]
Flatten Graphic

Removes a level of nesting from a Graphic[], or all nesting if "Fully Flatten" is enabled.

Graphic[] → Graphic[]
Flatten Raster

Converts a Graphic[] into a Raster[] by deeply flattening any raster content it contains, and discarding any non-raster content.

Graphic[] → Raster[]
Flatten Vector

Converts a Graphic[] into a Vector[] by deeply flattening any vector content it contains, and discarding any non-vector content.

Graphic[] → Vector[]
Into Group

Nests the input graphical content in a wrapper graphic, collecting it all into a single group.

The inverse of this node is 'Flatten Graphic'.

Graphic[] → Graphic
Vector[] → Graphic
Raster[] → Graphic
Color[] → Graphic
Gradient[] → Graphic
String[] → Graphic
Vec2[] → Graphic
Transform → Graphic
Stroke[] → Graphic
Mirror

Node description coming soon.

Graphic → Graphic[]
Graphic[] → Graphic[]
Vector → Vector[]
Vector[] → Vector[]
Raster → Raster[]
Raster[] → Raster[]
Color → Color[]
Color[] → Color[]
Gradient → Gradient[]
Gradient[] → Gradient[]
String → String[]
String[] → String[]
Opacity

Modifies the opacity and/or fill of the input graphics by multiplying the existing values by these percentages.

Opacity affects the transparency of the content (together with anything above which is clipped to it).

Fill affects the transparency of the content itself, independent of any content clipped to it.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Raster → Raster
Raster[] → Raster[]
Color → Color
Color[] → Color[]
Gradient → Gradient
Gradient[] → Gradient[]
String → String
String[] → String[]
Repeat

Node description coming soon.

String[] → String[]
Bool[] → Bool[]
Number[] → Number[]
Integer[] → Integer[]
Vec2[] → Vec2[]
Transform[] → Transform[]
Vector[] → Vector[]
Graphic[] → Graphic[]
Raster[] → Raster[]
Color[] → Color[]
Gradient[] → Gradient[]
Artboard[] → Artboard[]
Repeat Array

Node description coming soon.

String[] → String[]
Bool[] → Bool[]
Number[] → Number[]
Integer[] → Integer[]
Vec2[] → Vec2[]
Transform[] → Transform[]
Vector[] → Vector[]
Graphic[] → Graphic[]
Raster[] → Raster[]
Color[] → Color[]
Gradient[] → Gradient[]
Artboard[] → Artboard[]
Repeat Radial

Node description coming soon.

String[] → String[]
Bool[] → Bool[]
Number[] → Number[]
Integer[] → Integer[]
Vec2[] → Vec2[]
Transform[] → Transform[]
Vector[] → Vector[]
Graphic[] → Graphic[]
Raster[] → Raster[]
Color[] → Color[]
Gradient[] → Gradient[]
Artboard[] → Artboard[]
Repeat on Points

Node description coming soon.

Vector[] → String[]
Vector[] → Bool[]
Vector[] → Number[]
Vector[] → Integer[]
Vector[] → Vec2[]
Vector[] → Transform[]
Vector[] → Vector[]
Vector[] → Graphic[]
Vector[] → Raster[]
Vector[] → Color[]
Vector[] → Gradient[]
Vector[] → Artboard[]