Nodes in this category deal with fundamental vector graphics data handling and operations.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Apply Transform | Applies the vector path's local transformation to its geometry and resets the transform to the identity. | Table<Vector> → Table<Vector> |
| Flatten Path | Node description coming soon. | Table<Graphic> → Table<Vector>Table<Vector> → Table<Vector> |
| Flatten Vector | Converts a graphic table into a vector table by deeply flattening any vector content it contains, and discarding any non-vector content. | Table<Graphic> → Table<Vector>Table<Vector> → Table<Vector> |
| Instance Map | Node description coming soon. | Table<Vector> → Table<Vector> |
| Instance Vector | Node description coming soon. | → Table<Vector> |
| Points to Polyline | Creates a polyline from a series of vector points, replacing any existing segments and regions that may already exist. | Table<Vector> → Table<Vector> |
| Vec2 to Point | Converts a vec2 value into a vector path composed of a single anchor point. This is useful in conjunction with nodes that repeat it, followed by the "Points to Polyline" node to string together a path of the points. | vec2 → Table<Vector> |