Cut Path

Cuts a path at a given progression from 0 to 1 along the path, creating two new subpaths from the original one (if the path is initially open) or one open subpath (if the path is initially closed).

If multiple subpaths make up the path, the whole number part of the progression value selects the subpath and the decimal part determines the position along it.

Interface

Inputs

ParameterDetailsPossible Types
Content

The path to insert a cut into.

Primary Input

Table<Vector>
Progression

The factor from the start to the end of the path, 0–1 for one subpath, 1–2 for a second subpath, and so on.

Default: 0

f64
Reverse

Swap the direction of the path.

Default: false

bool
Parameterized Distance

Traverse the path using each segment's Bézier curve parameterization instead of the Euclidean distance. Faster to compute but doesn't respect actual distances.

Default: false

bool

Outputs

ProductDetailsPossible Types
Result

The value produced by the node operation.

Primary Output

Table<Vector>