Morph

Interpolates the geometry and styles between multiple vector layers, producing a single morphed vector shape.

Based on the progression value, adjacent vector elements are blended together. From 0 until 1, the first element (bottom layer) morphs into the second element (next layer up). From 1 until 2, it then morphs into the third element, and so on until progression is capped at the last element (top layer).

Interface

Inputs

ParameterDetailsPossible Types
Content

The vector elements to interpolate between. Mixed graphic content is deeply flattened to keep only vector elements.

Primary Input

Table<Graphic>
Table<Vector>
Progression

The factor from one vector element to the next in sequence. The whole number part selects the source element, and the decimal part determines the interpolation amount towards the next element.

Default: 0

f64

Outputs

ProductDetailsPossible Types
Result

The value produced by the node operation.

Primary Output

Table<Vector>