Vector: Point

Nodes in this category generate, move, and connect the points of vector graphics, such as scattering, jittering, and relaxing them, or building triangulations and Voronoi cells from them.

Nodes

NodeDetailsPossible Types
Jitter Points

Perturbs the positions of anchor points in vector geometry by random amounts and directions.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Map Points

Node description coming soon.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Offset Points

Displaces anchor points along their normal direction (perpendicular to the path) by a set distance.

Points with 0 or 3+ segment connections have no well-defined normal and are left in place.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Points to Vector

Creates vector points at the given positions, as a point cloud with nothing connecting them. Points to Polyline can join them into a path.

Vec2[] → Vector
Relax Points

Evens out the distances between points by applying Lloyd's relaxation, moving every interior point toward the center of its Voronoi cell.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Scatter Points

Node description coming soon.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Triangulate

Builds a Delaunay triangulation connecting the anchor points. It is the geometric dual of the Voronoi node: a mesh of triangles in which no point lies inside any triangle's circumscribed circle.

When Connect Cells is off, every triangle becomes its own closed, fillable subpath. When on, the triangles share their common points and segments, forming a single connected mesh.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Voronoi Cells

Builds a Voronoi diagram from the anchor points. Each point claims the region of space closest to it, and those regions tessellate the plane. Cells around the outside are clipped to the convex hull of the points so the diagram stays finite.

When Connect Cells is off, every cell becomes its own closed, fillable subpath. When on, the cells share their common points and segments, forming a single connected mesh.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]